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Video Games and Instructional Design

12/2/2017

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For this post I'll be talking about video games and their impact on instructional design. This idea came to me earlier today while playing Mario Kart Wii with my son. At 36, I'm three decades older than Avery, but as I watched him play, I couldn't help but find a new appreciation for the Mario Kart franchise that I, too, played when I was younger, in that it serves as a great generational equalizer. You may have another game that allows you to relate to younger ones just as I have with my six year old.

Watching him have so much fun with a game I also love got me thinking about how this phenomenon can be applied in the work place.  And there's no mistake about it, it is a phenomenon. As a father, I'm in uncharted waters in my family in exploring this method of connecting with Avery. When I was his age, video games were just coming to market (The Nintendo Entertainment System, for one). And sure, my dad could play the games with me, but he didn't have the nostalgic privilege of reacquainting himself with characters he met as a child.

The same is true for today's workforce. With millennials on the rise in the workplace, I would be a fool not to consider ways to lessen the generational gap when developing corporate training modules. Take a look at the image below (from Mario Kart Wii) that players are presented with after a Grand Prix - a series of four cumulatively scored races - and try to pick out the instructional design concepts that are in play on this screen alone. Then, read on to learn my take on it. 
Picture
Here's what I see when I look at this image:
  1. Object States - Think of each box that displays a character name as an object. After scanning all of them, you'll see several differences. Each difference, no matter how minute, is considered a different State, and serves as a way to provide meaningful information to players...I mean learners.
  2. Opacity - Still looking at those objects from item 1, let's 'focus' on opacity!  And that's just it; altering opacity allows designers to direct learner's attention, or focus, on a particular area of the screen.  In this case, Adam (the player) can find himself among several others with a quick glance thanks to his solid color state which really stands out among the other transparent ones. 
  3. Alignment - Naturally, our eyes initial scan anything we look at until something 'catches our eye'. And we do so primarily in a left-to-right fashion. Notice how the winning team (red in the image above) is positioned on the left of the screen. Upon this screen loading, our eyes don't need to scan for too long before their attention is caught!
  4. Animations - Even though the image above doesn't show motion, I assure you that fireworks flew in celebration of Avery's top score. If you don't believe me, see that pink streamer coming up from the bottom right of the image? Boom. I wonder if fireworks would bombard the screen in the event that Avery lost the race, or if there would be a gigantic trophy rotating triumphantly in the background?
  5. Audio - Ok, so maybe this was a bit of a trick! The image doesn't have any sound, but the game certainly does. And for winning the race, any guesses on whether the jingle was of a celebratory or ominous tone? (HINT: 'Ding, ding', as opposed to 'Dum, dum, dummmm'.)
  6. Leaderboard - In addition to all of this, we are presented with a leaderboard, which allows learners to gauge their progress among their peers. I realize, as a designer, the potential implications with displaying other's scores that may land a bit scornful on some learners. But take it from me, consider de-identifying learner names in order to build anonymity into a scorn-free leaderboard you can present to users. Talk about 'Ding, ding'!  
  7. Branding - Here, I'll reference the Mario Kart franchise as doing a great job in branding their characters, courses, and clickables in a way that a 36 year old who hasn't played Mario Kart in over a decade, can easily recognize the brand at a glance!
  8. Consistency - The image above is just one of the over five dozen different race results screens in the game. Is there any question that any of the above would differ in any way, shape, or form in the many other results screens? My point exactly.
Lastly, by no means do I claim this to be an exhaustive list, and am certain I've overlooked or missed some things entirely. Let me know what you see, or your thoughts on my explanation, by leaving a comment below.

Until next time, go BE the YOND!
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Zero to Sixty with Advanced Actions

11/3/2017

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The Question: Just how fast do advanced actions execute themselves?

The Answer: At times, I’ve found myself pondering that same question. And to find the answer, I set out to test it in the real world. My process, and findings are below.

First, I have no doubt that executing a single advanced action would happen too quickly to measure. So, I decided to execute a lengthy list of actions (60 in all, thus the aptly named title of this blog).
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  • The image below represents my test project. It consists of 28 identical squares (each with 3 states: normal (black), orange, and blue), a Run button (used to execute the advanced actions), and several variable boxes to capture what happens once executed. It’s important to note that all testing took place on a single screen.
Picture

  • ​The next image (below) shows a portion of the straightforward advanced actions that executed (each box changes its state from black to orange, and then from orange to blue – 58 actions in total. In addition to that, I have two actions that capture starting time - Starting Epoch - and ending time - Ending Epoch).
Picture

  • This next image shows what the screen looks like just before pressing the Run button to initiate the string of advanced actions. Notice all variables properly display their default value of zero.
Picture

  • And lastly (drumroll, please), the image below displays the results after executing the series of advanced actions.
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The Debrief: For my first test to execute 60 consecutive advanced actions, it took 37 milliseconds (0.037 seconds) not including the 1 second delay, which I added to allow the passage of enough time to register in the “True Time Lapsed” indicator boxes.

​I did a total of 10 identical tests, for which there was a slight variance, but the stats for all 10 are as follows:
  • Average (per test): 48.1 milliseconds
  • Average (per action): 8/10ths of 1 millisecond
  • Fastest test: 15 milliseconds
  • Slowest test: 134 milliseconds
  • So, what is an Epoch? – In terms of Adobe Captivate, it is the time elapsed, in milliseconds, since January 1, 1970. These can be used to establish great unique identifiers in your training! Stay tuned for a post about the power unique identifiers!

The Moral of this Story: When working with a lengthy list of advanced actions, there is no need to worry about a delay in user experience in order for the actions to fully execute. However, the order in which advanced actions are written/placed is incredibly important, because actions execute in a linear fashion (from top, straight down to bottom). Additionally, placing actions in a cohesive order will undoubtedly make it easier for others (and future you) to read and understand them at a later date.
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I hope this was helpful, or at least worth pondering. Until next time folks! Go BE the YOND!
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Become a Captivate Swatch-buckler in No Time!

10/11/2017

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Hello, all! I recently realized that when creating a project in Captivate, it can be rather burdensome to find just the right colors to match your full brand spectrum. Thankfully, Adobe Captivate has you covered!

Follow these simple steps to customize the built-in Swatch Manager, and make the default palette walk the plank!


1. Open a Captivate project file.

2. From the top menu bar, select Window, and scroll down to Swatch Manager. The default should look like this.
Picture
3.  From the Swatch Manager viewing pane, click on Clear.

4.  Click ‘OK’ in the subsequent warning box that appears (Don’t worry, your project itself won’t lose any colors, only the Swatch Manager color selector will be affected). Swatch Manager should now look this.
Picture
5.  Next, click the small color wheel icon in the top left corner of the Swatch Manager to begin customizing the palette (you could also use the eye dropper icon to do this, but this tutorial will use the color wheel). See image below.
Picture
6. For this tutorial, I’ll be making a Primary Colors palette, but feel free to choose any colors you like from this point forward.
7. Select a color and click ‘OK’.
​8. You will be prompted to give the swatch a name (NOTE: This name applies to that single color only, not the entire palette we are creating). So for my example, I’ll name this one ‘Primary Red’. Click ‘OK’ and you should see something similar to the image below.
Picture
9.  Repeat steps 7 and 8 until you have added all of your custom colors. Once complete, move on to the next step.
10.  When all is said and done, your Swatch Manager should look the image below (I like to have black and white bookends around my custom colors because it’s incredibly rare to not find a need for their use in a project).
Picture
11. Click ‘Save’ and give this palette a distinctive name (For mine? You guessed it…PrimaryColors), and save it in a location you won’t have trouble remembering in the future – I keep all of mine in a folder called, ‘Cp Custom Palettes’.
12. To check your work, click on any shape in the open Captivate file.
13. From the Properties panel click Fill and choose the Swatches icon marked in the image below to begin using your newly customized color swatches!
Picture
14.  Finally, give yourself a nice pat on the back.  You are now a Captivate Swatch-buckler!

NOTE:  You will need to load the saved file into each new project you open (see the ‘Load’ button in the above images).  Also, I like housing these saved palette files in my project assets folder for efficient future use.  If you are looking for something a bit more permanent, however, stay tuned for my blog on customizing Captivate themes which have a considerably broader reach!
 
Pro Tip:  The file extension, .ase, stands for Adobe Swatch Exchange, and is compatible with other Adobe products.  So what are you waiting for? Import away!
 
Until next time folks, "Go be the yond!"

Adam
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Increase Efficiency by Tricking the Brain During Development

8/14/2017

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Hello, all.  One day, a few months back, I was watching an episode of Brain Games on NatGeo.  For those who are unaware of the show, in a nutshell, it’s a ‘sciencey’ show that focuses on how the human brain works.  This episode, called Motion Commotion (click HERE to watch the episode), had a piece devoted to motion-based optical illusions where a static image appeared to be shifting, rotating, oscillating, etc. due entirely to how the brain interpreted the visual information it was given.

​Another example from the show focused on what the makers of Brain Games refer to as Swimmers (essentially, the illusion of fish-like shapes swimming through water).  In this illusion, only the background was moving…the fish-like objects were 100% stationary…yet, it appeared as though the fish were the objects not just moving (right to left), but SWIMMING!  That is, right to left, with a bit of bobbing up and down.

After watching the episode, I really started thinking how this ‘tricking of the brain’ could be applied to my eLearning content development process.  So, I decided to develop two identical slides in Captivate 9, modeling the Swimmers illusion.  Here’s what I found:

In the first,
-I randomly placed nearly 2-dozen fish-like objects on the stage.
-I then added swimming animations to each of them separately (motion path right to left and custom path up and down) – I realize I could have duplicated 1 fish and 1 animation to save time, but the goal of this resides elsewhere.
-I filled them with a solid green fill
-I filled the slide background a bluish, (watery) color.  
-The whole process took me just under 2 hours.

In the second, starting from scratch,
-I randomly placed the same number of fish-like objects
-But this time, I filled them with a vertical gradient (green and brown)
-And this time I added a large rectangle to act as the background.  I filled it, too, with a gradient, but a horizontal one instead (6 gradients spanning two blue colors…light, dark, light, dark, light, dark with equal spacing)
-I gave the blue background shape a simple left to right motion path, and voila!  Swimming fish!
-This one took me just over 40 minutes to complete.  Reducing my time by roughly two-thirds!

The key here, is the use of contrasting gradients that led to the illusion of motion (just as the episode said!).

While the graphics themselves are rather basic, the goal of this blog is to opening your mind to the consideration of strategically leveraging the power of a learner's brain during the development process in order to aid in the learning process. Check out the end result by clicking on my demo, floaters_demo.mp4 (To add to the illusion, one could even incorporate sound, as I have in my full version, or a background with an underwater scene).
 
I hope this has been helpful, and I hope you, like me, will continue to think in terms of saving time while developing content by using the power of the brain to fill in the blanks!

Until next time, shoot for the stars and BE the YOND!

Adam
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Storyboarding Independence

7/4/2017

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Today, I'd like to talk about the importance of storyboards and the impact they play on the development of eLearning content.

And given the day, storyboards can be analogous to going to battle, for, say, one country's independence. Now, let me be clear: In no way am I equating e-content storyboards to battle.  That said, this analogy resides in the outer fringes of the battle; long before a single musket ever bellowed "Glory!" into the air.

Imagine, if you will, what could have happened if General Washington and his faithful men, crossed the Delaware without having a clear plan of action, tactical strategy, or, dare I say, storyboard for battle?

Many have said that success resides in preparation.  And whether it be mental, physical, or technological, a storyboard should be at the top of your e-content preparation checklist.  

And as we head back into the trenches on the fifth, pay a nod of gratitude to those who gave their lives for our freedom, and tackle your next battle with a storyboard.  

Download my storyboard template for free by clicking the PowerPoint file below!    

Happy Fourth, everyone, and until next time, shoot for the stars and BE the YOND!
eLearning Prose FREE Storyboard.pptx
File Size: 60 kb
File Type: pptx
Download File

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Revving Up on Cognitive Load

6/27/2017

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In this post, I’d like to focus our attention on the theory side of things. In particular, a topic whose importance in the eLearning arena was really brought to my attention by a colleague of mine who's helped open my eyes to countless considerations that differ from my background as a traditional secondary educator.

However, one topic that my colleague has helped me to better understand is that of cognitive load.
There has been a great deal of research done on the topic, but in a nutshell, it refers to the amount of information the human brain can effectively process at one time.

And while I knew of it prior to meeting him, I lacked understanding its impact in the eLearning environment. Since Jim’s and my first discussion about cognitive load, I’ve challenged myself to dive into learning more about it, specifically, proactively targeting a learner’s cognitive load while developing eLearning content.

So let’s get started.

There are a variety of terms used with regards to cognitive load theory, but I keep finding myself visualizing it in my mind as a car’s tachometer.
Sure, it’s a metaphor, but conceptually, it aids in the understanding of how/when/why, and to what extent my mind changes gears.

Let’s look at some of my terms:
  • Cognitive Up-shift – When a learner is actively adding to his/her cognitive load.
    • EXAMPLE: Reading an article in the newspaper.
  • Cognitive Redline – When a learner’s cognitive load capacity has been reached or breached.
    • EXAMPLE: Reading that same article while tying your shoes, eating breakfast, mowing the lawn, and arguing with an angry gorilla…simultaneously!
  • Cognitive Stall – When a learner has disengaged from learning.
    • EXAMPLE: Reading a boring article in the newspaper, only to realize five minutes into it, that you’ve stopped reading, have a drool spot collecting on your shirt, and forgot how you came to be holding a newspaper in the first place.​
Just by looking at these three terms, I think it’s safe to point out that as educators, we want to avoid redlining and stalling.

That leaves us with cognitive up-shift. However, don’t think of this simply as time spent actively learning, but rather, expanding the definition of up-shift to include other stimuli that vie for a learner’s attention, thus adding to his or her cognitive load.

Other stimuli, you ask? That’s right. Things like:
  • Side conversions
  • Email
  • Instant messaging
  • In-coming phone calls
  • Thinking about that fire that needs to be put out
  • Course animations
  • Course color theme
  • Course navigation

To name a few. Okay so that was more than a few. But really, our cognitive load takes on stimuli from three primary categories – at least while in a work setting, and taking an eLearning course:
  1. The course itself
  2. Physical Distractions
  3. Mental Distractions

That said, I’d like to focus on something that, while I’m certain others have thought about, I didn’t really find anything related to intentionally lessening the cognitive load, or, as I refer to it, down-shifting.

A cognitive down-shift allows learners time to ease up on the gas a bit so they don’t redline, but not too much, so they don’t stall either. Essentially, to keep your learner’s brain working effectively and efficiently through a series of up-shifts and down-shifts.

So the question remains…how does one accomplish this?

There are a variety of methods to incorporate down-shifts (humor, interactivity, etc.), but I really want to point out the importance for developers to be aware of this while developing, by using and relying on Captivate’s timeline. Let it become your development tachometer – how much are you asking learner’s to learn, speedometer – how fast are you asking them to learn it, and odometer – for how long are you asking them to learn.
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Until next time, shoot for the stars and BE the YOND!
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Testing, Testing. Is This Thing On?

6/22/2017

1 Comment

 
​I’ve been an active participant in a popular Captivate 9 forum for nearly a year.  While initially perusing the Community, however, I noticed, as with anything really, a variety of users had also chosen to participate - from beginner to the uber-advanced. 

So, the purpose of this blog will be to focus on the myriad of features found within Captivate, and extending to topics revolving around all things instructional design.  By reading ahead, I take it that you are intrigued if nothing else.  I hope to exceed your expectations.

A Bit About Me – My name is Adam Beardslee, and I have been designing and developing content for about five years.  However, I’ve been using Captivate 9 for last year or so.  My background is in Secondary Education, and I’m a Corporate Trainer/Instructional Designer/Developer.  In a nutshell, there’s a good chance that I’m a version of, well, you!

A Bit About this Blog – Each blog will focus (for the most part) on one feature of the system or one topic related to theory.  At the end of each blog I’ll post a comment to address any questions readers may have, or quite possibly, pose a challenge for followers to attempt, and reply with their comments. 

A Bit About You
  • Perhaps you have previous experience with a different authoring tool and may have some old habits that may need breaking.
  • Perhaps you have been developing content primarily by using PowerPoint and are happy to be part of the Authoring Tool Promised Land!
  • Perhaps you are new to authoring tools and instructional design theory altogether and are looking to learn, and share your knowledge with others.

In any case, I’m happy you’re here, and I look forward to sharing my thoughts, and tips and tricks with you.

Until next time, shoot for the stars, and BE the YOND!
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